c# - Creating an island for separate gravity control on XNA using Farseer Physics Engine 3.0 -


i started using farseer engine , far it's been pretty easy understand , implement in aps. wondering if there way put control different "world" can manipulate gravity of object allow other objects stay @ default world gravity. know how accomplish or know of resources might me?

thanks, tom

the idea change gravity specific objects bit unusual, gravity global constant in physics simulation (unless using space stuff). don't know farseer engine assume gravity works same in other physics engines.

usually in physics manipulate 1 object's 'gravity' lower it's weight/mass (and air friction?). or give slight upward force (a negative gravity).


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