Drawing hex tiles in Cocos2d for iOS -
i want draw hexagonal tile map. tmx files include more heavyweight hex grid need. don't need images black/transparent background hex outline on top.
so far have this:
cctmxtiledmap *map = [cctmxtiledmap tiledmapwithtmxfile:@"hexa-test.tmx"];
is there built-in routine or standard approach doing this?
(i new cocos2d ios.)
thanks
as far i've seen in cocos2d, tilemap built-in way draw hex map. if want else, you'll have roll own -- don't think it's going difficult do.
try this page info on basic hex drawing algorithm.
there's this page draws many hexagons in map.
hope helps.
mike
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