ios4 - Smooth points OpenGL ES 2.0 using shaders -


i drawing points using gldrawarrays(gl_points, ...) , make them smooth round points instead of squares. know there no fixed function pipeline in opengl es 2.0 wondering if there easy way of doing fragment shader?

thanks in advance,

extremecoder

i render point textured quad. straight forward, job, works on oldest opengl versions , faster shader.


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