c# - Custom cursor in XNA 4.0 -


so i've been following answer: adding custom cursor in xna/c#?

... custom mouse cursor working on xna.

i've done solution, no error, still no custom cursor (it still shows windows default one).

i'm unsure on really...

i created getcursorpos method @ bottom of game1.cs file, included following declarations @ begining of game1 class:

private mousestate mousestate; private int cursorx; private int cursory; 

the code in loadcontent giving me error:

cursortex = content.load<texture2d>("cursor.png"); 

so replaced with:

cursortex = content.load<texture2d>("cursor"); 

("cursor" png)

what doing wrong?... said, no error :(

i suspect need update mouse's position, using mousestate = mouse.getstate(); (put in game's update method, before update cursorpos variable).


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